Just one example of how students are already making music and art on their own time, using the tools they have, without the help from teachers. This particular example was discovered when I came home from school to find my 6th grade son, Cassidy, at the computer fooling around with the animation program, Flip Boom All-Star. He calls it "Morphing Letters", and was 'inspired' by the doodles he was drawing on his scrap paper while waiting for the time to run out during state testing at school that day. It spurred the idea for making this animation, according to him, which he created and added accompanying music from his ipod (music from a favorite video game soundtrack of his from 'Castle Crashers').
Reflecting on this slice of a "day in the life" of a public school 6th grader, I wonder what kind of worthwhile education he experienced that day. Between state testing and creating an animation with a soundtrack, which did he learn more from? Which has staying power? Which experience led to more learning and curiosity about learning? More problem solving? A chance to create and innovate? Which one could he teach someone else how to do with success?
Food for thought for fellow educators... please share your thoughts in the comment section!